

Choose wisely!The tech tree is fairly complicated, with access to more sophisticated technologies requiring knowledge of a number of simpler technologies, though the game provides you with a fairly easy-to-read chart to help determine what you need to research next to make it to your ultimate goal. Technology can determine the fate of your civilization. My personal favorite, the Oracle of Delphi, will let you know right before a battle whether you're going to win or not, allowing you to back out without taking any casualties.

Buildings will enhance the various aspects of how a specific city grows, while wonders can affect both the growth of the cities they're built in, as well as provide your entire civilization with some specific, sometimes ridiculous advantage. Units are typically military in nature, though they can also include caravans, which you can use to trade with other civilizations, and settlers, which you can use to establish new cities. As time passes and your capital city grows, you'll learn about new technology, which facilitates the building of new units, buildings, and wonders. This opens up the diplomacy aspect of the game, allowing you to declare war, negotiate short-term peace treaties, and trade technological secrets. Eventually you'll encounter one of the other civilizations aiming for global domination. As you explore the randomly-generated world around you, you'll encounter scattered pockets of barbarians that, when defeated in battle, will often earn you new units and occasionally some new technology. In a typical game, you'll start with a single village, and at first, your options for expanding your empire are limited to creating groups of warriors. It makes for a peculiar balancing act that encourages obsession over the minute details of how your civilization focuses its energies. If you focus entirely on one discipline, your civilization simply won't be able to keep up with the competition. While these roads to victory require distinctly different priorities, the technological paths for all four are intertwined. You can win by military might, scientific supremacy, economic prowess, or cultural superiority. Sounds like someone needs a nap.Unlike most strategy games, which tend to focus entirely on military action, there are four different ways to win a game of Civ Rev. This might upset, I dunno, historical re-enactors? Personally, I found the comic-book crossover quality of the game comforting, letting me know that, despite all the historical trappings, the game wasn't going to take itself too seriously. From there, the game trades in any of its historical accuracy for defiant anachronisms, with your cartoonish avatar leading your civilization-which can include historical figures from across the globe and throughout recorded human history-for thousands of years. The different cultures are represented by caricatures of various historical leaders, from Abe Lincoln to Genghis Khan, usually without coming off as aggressively culturally insensitive. There are 16 different civilizations to choose from, each of which comes with a unique set of specific strengths. Like its PC-based forebears, Civilization Revolution puts you in the role of the leader of a historical civilization with the goal of conquering the world.
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Still, it's very easy to get sucked into that “one more turn” mindset that the series is known for cultivating.

Some of the simplifications feel a little arbitrary, and despite being crafted for the couch, the graphics can chug, and the control scheme occasionally sags under the weight of the strategy. It's still a surprisingly deep turn-based strategy game, and a pretty addictive one at that.
#Civilization revolution xbox 360 strategy Pc#
Developed specifically for consoles, Revolution streamlines much of the intricacies of Sid Meier's beloved PC turn-based strategy series to make for a much more accessible experience. All that I see is my domain!While I have no prior first-hand experience with Sid Meier's Civilization series, I feel confident in saying that Civilization Revolution is a game not intended for established Civilization fans.
